Angebote zu "Complete" (8 Treffer)

Kategorien

Shops

The Magitech Chronicles: The Complete Series , ...
9,95 € *
ggf. zzgl. Versand

Enslaved and Forced to Fight Dragons This box set contains over 2,000 pages of epic space fantasy, and tells the complete saga, with a real ending. Yes, we also have a roleplaying game, and a sequel series! “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next sixty hours of your life.” — The Author’s Totally Biased Friend Tech Mage (Book one) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Void Wyrm (Book two) Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find.  Spellship (Book three) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (Book four) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Krox Rises (Book five) Nebiat has seized godhood, and now controls Krox, the most powerful elder god in the sector. Both Ternus and Shaya know she is coming, but their preparations cannot save them. She launches a strike at Tern 1. Language: English. Narrator: Ryan Kennard Burke. Audio sample: http://samples.audible.de/bk/acx0/187449/bk_acx0_187449_sample.mp3. Digital audiobook in aax.

Anbieter: Audible
Stand: 26.10.2020
Zum Angebot
StarCraft: WarChest - Shadow Wars: The Complete...
14,99 € *
ggf. zzgl. Versand

StarCraft: WarChest - Shadow Wars: The Complete Collection ab 14.99 EURO

Anbieter: ebook.de
Stand: 26.10.2020
Zum Angebot
Blizzard StarCraft II: Battle Chest, PC Videosp...
29,97 € *
ggf. zzgl. Versand
Anbieter: Dodax
Stand: 26.10.2020
Zum Angebot
IPHA - An Open Source Framework for Development...
28,90 CHF *
zzgl. 3,50 CHF Versand

Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an 'electronic board game', a modern brother to the classic, 'physical' board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: 'Abstract strategy', where there is 'perfect information' regard to the game's state. An example for an 'Abstract strategy' is Chess. The other type is 'Concrete strategy' where there is 'incomplete information' regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is 'Stratego'. This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of 'abstract strategy' games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from 'the game theory' for decision making aspects. PLEASE NOTICE: This document contains the complete theoretic information regard the subject. Yet, the source code of the project is NOT part of the document as well as the API manual. Please contact the author regard this extra materia.

Anbieter: Orell Fuessli CH
Stand: 26.10.2020
Zum Angebot
IPHA - An Open Source Framework for Development...
10,90 CHF *
ggf. zzgl. Versand

Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an 'electronic board game', a modern brother to the classic, 'physical' board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: 'Abstract strategy', where there is 'perfect information' regard to the game's state. An example for an 'Abstract strategy' is Chess. The other type is 'Concrete strategy' where there is 'incomplete information' regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is 'Stratego'. This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of 'abstract strategy' games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from 'the game theory' for decision making aspects. PLEASE NOTICE: This document contains the complete theoretic information regard the subject. Yet, the source code of the project is NOT part of the document as well as the API manual. Please contact the author regard this extra materia.

Anbieter: Orell Fuessli CH
Stand: 26.10.2020
Zum Angebot
IPHA - An Open Source Framework for Development...
17,50 € *
zzgl. 3,00 € Versand

Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an 'electronic board game', a modern brother to the classic, 'physical' board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: 'Abstract strategy', where there is 'perfect information' regard to the game's state. An example for an 'Abstract strategy' is Chess. The other type is 'Concrete strategy' where there is 'incomplete information' regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is 'Stratego'. This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of 'abstract strategy' games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from 'the game theory' for decision making aspects. PLEASE NOTICE: This document contains the complete theoretic information regard the subject. Yet, the source code of the project is NOT part of the document as well as the API manual. Please contact the author regard this extra materia.

Anbieter: Thalia AT
Stand: 26.10.2020
Zum Angebot
IPHA - An Open Source Framework for Development...
8,99 € *
ggf. zzgl. Versand

Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer(TM) series (by Westwood and EA Studios), Civilization(TM) series (by Sid Meier), Warcraft(TM) and StarCraft(TM) series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an 'electronic board game', a modern brother to the classic, 'physical' board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: 'Abstract strategy', where there is 'perfect information' regard to the game's state. An example for an 'Abstract strategy' is Chess. The other type is 'Concrete strategy' where there is 'incomplete information' regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is 'Stratego'. This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of 'abstract strategy' games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from 'the game theory' for decision making aspects. PLEASE NOTICE: This document contains the complete theoretic information regard the subject. Yet, the source code of the project is NOT part of the document as well as the API manual. Please contact the author regard this extra materia.

Anbieter: Thalia AT
Stand: 26.10.2020
Zum Angebot